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Meta Are We There Yet?: AR Filter

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Meta Are We There Yet?: AR Filter

Meta Are We There Yet?: AR Filter

Step into the future of VR with Keke Palmer.

Meta Are We There Yet?: AR Filter

Step into the future of VR with Keke Palmer.

Meta Are We There Yet?: AR Filter

Step into the future of VR with Keke Palmer.

Client

Meta

Media

AR

Role

Director

Production Company

1st Ave Machine, 3dar

Intro

Promoting Meta’s innovative show Are We There Yet?, hosted by Keke Palmer, this AR filter offers users a fun and immersive glimpse into the metaverse.

Promoting Meta’s innovative show Are We There Yet?, hosted by Keke Palmer, this AR filter offers users a fun and immersive glimpse into the metaverse.

About the project

As Director, I crafted an AR filter that allows users to interact with the show’s themes of discovery and innovation. With playful features like flying turtles, the filter serves as an engaging extension of the show, offering a metaverse experience accessible without a headset.

As Director, I crafted an AR filter that allows users to interact with the show’s themes of discovery and innovation. With playful features like flying turtles, the filter serves as an engaging extension of the show, offering a metaverse experience accessible without a headset.

The process

We developed the AR elements to capture the show’s spirit, focusing on interactive storytelling and accessibility.

We developed the AR elements to capture the show’s spirit, focusing on interactive storytelling and accessibility.

Credits

Directors: Julián Dorado, Camila Marturano

Producers: Nicolás Meiorin, Michelle Wejcman

3D Model: Amanda Sepúlvida, Fernando Balmaceda, Nico Espeche, Edson Cortez, Angel Ricalde

Dev: Lucas Zinovoy, Nicolás Cortez, Martin Berisso, Alan Franco

Animation: Patricio Cueto Rua, Matías Petroli

Rig: Apolo Osornio

Illustration: Coty Taboada, Juan Pez, Pame Wehrhahne, Francisco Galli, Nicolás Espetche, Quique

Sound and SFX: BAMBA